joker poker

JOKER POKER

User Guide / Rules

 

1.         OVERVIEW

The Video Poker games use much of the basic poker rules. The goal is to obtain a five-card poker hand containing at least a pair of Aces, to the maximum of Royal Flush.

2.         GENERAL SPECIFICATIONS

Type Video Poker
RTP 1 – 4 Coins: 95.32%
5 Coins: 95.82%
Language variations IT, EN, FR, ES, DE
Coin values in Euros 0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1
Default coin value* 0.01
Jackpot 5000 COINS
Minimum Bet 0.01 COIN VALUE times 1 COIN
Maximum Bet 1 COIN VALUE times 5 COINS
Default Coins Bet* 5 COINS
Progressive No
Special cards Yes ( Joker)
Bonus No
Autoplay Yes
Number of Cards 53
Double / Gamble Yes
Card Deck Type French

Note: The Default coin value* and Default coins bet* apply to the first time the game is loaded. The coin value and the number of coins used in the last game played are saved automatically before closing the game session. When a new game session is started, the saved values are loaded so you can continue where you left off.

The game is played with a deck containing 52 regular cards and 1 joker card. The deck is shuffled after each game. Only the highest winning combination for a hand is awarded.

5 cards are initially dealt and displayed just above the game buttons. You have the option to hold any cards that are dealt.

Any card that is not held is replaced, with a new card from those remaining in the deck.

When you win a game, you can double the amount won using the Double option. You can double up to 5 times for each game. You can collect after each successful guess; if you do not guess right, the amount played at the Double option will be lost.

Note: The game will disconnect if no actions are taken for 15 consecutive minutes; the session recovery feature will save the game progress so that the next time the game is loaded, you can continue where you left off.

In the event of technical difficulties resulting a dropped connection to the game server, the game you were playing is saved automatically and will load the next time you establish a connection to the game server. You will not be able to reconnect to the game server for the first 30 seconds after the disconnection.

2.1.     Disconnection during the game

  • Disconnection while cards are being dealt – once the player logs back to the game, the cards will have been dealt. If the game was not completed, the player needs to complete it. If the game was completed and a win is involved, the winning screen is shown and the player can respond with a GAMBLE, COLLECT or COLLECT AND GO action.
  • Disconnection after cards were dealt – the game resumes from the point of disconnection using the previous settings.
  • Disconnection during Gamble – once the player logs in, the game is reloaded and continues from where it was disconnected.

Note: The game information is saved in the game logs; to access the game logs click the History button or press the H key.

Note: In case of malfunction all pays and play are voided; any bet that was not yet accepted will be voided, any bet that was unsettled will be refunded.

3.         MINIMUM PC REQUIREMENTS

3.1.     Downloadable

The minimum hardware requirements are:

  • Pentium with 1-gigahertz (GHz) processor or faster
  • At least 256 megabytes of RAM (512 MB is recommended)
  • At least 300 megabytes of available space on the hard disk
  • Keyboard and Mouse or some other compatible pointing device
  • Video adapter and monitor with Super VGA (800 x 600) or higher resolution

3.2.     Instant Play

In order to launch Instant Play, you need to have installed Adobe® Flash® Player 9 or newer.

Microsoft® Windows® Mac OS X Linux® and Solaris™
Processor Intel® Pentium® II 450MHz, AMD Athlon® 600MHz or faster processor (or equivalent) Intel Core™ Duo 1.33GHz or faster processor

PowerPC G3 500MHz or faster processor

800MHz or faster processor
Memory 128MB of RAM 128MB of RAM 512MB of RAM
Graphics memory 128MB of graphics memory

Instant Play is supported on any desktop operating systems and browsers that support Flash Player 9+.

Platform Operating systems Browsers
Windows Windows 7,
Windows Vista®,
Windows XP,
Windows Server® 2008,
Windows Server 2003,
Windows 2000
Internet Explorer 6.0 and above,
Mozilla Firefox 2.0 and above,
Google Chrome 2.0 and above,
Safari 3.0 and above,
Opera 9.5 and above,
AOL 9.0 and above
Mac OS Mac OS X 10.6,
Mac OS X 10.5,
Mac OS X 10.4 (Intel),
Mac OS X 10.4 (PowerPC)
Safari 3.0 and above,
Mozilla Firefox 3.0 and above,
Google Chrome 2.0 and above,
Opera 9.5 and above,
AOL Desktop for Mac 1.0 and above
Linux Red Hat® Enterprise Linux (RHEL) 5 or later,
openSUSE® 11 or later,
Ubuntu 7.10 or later
Mozilla Firefox 3.0 and above,
Google Chrome 2.0 and above,
SeaMonkey 1.11 and above
Solaris Solaris™ 10 Mozilla Firefox 3.0 and above

4.         LAYOUT

The game screen has three sections:

  • the lower section – displays the current balance and the game buttons:

o     the coin value and coin value select buttons (+ and -)

o     the autoplay feature buttons

o     the GAMBLE, BET, BET MAX and DEAL buttons

  • the upper section – the Game options and the paytable
  • the middle section – displays the cards and the HOLD buttons

Note: The BALANCE field displays your current game balance in Euros.

5.         GAME RULES AND SETTINGS

5.1.     How to play

Step 1

Select the coin value you want to play on. The coin value display is in the bottom left corner of the screen, and you can change it using the + and – signs. The selectable coin values are 0.01, 0.02, 0.05, 0.1, 0.2, 0.5 and 1 in Euros.

Step 2

Select the number of coins to play on a hand by clicking the BET button. Each click on the BET button adds one coin, up to a maximum of 5 coins. Click the DEAL button to receive your cards and start the game round.

Notes

  • Click the BET MAX button to play with the maximum number of coins and automatically deal the cards.
  • Click the desired column on the paytable to start the game round. This will bet the number of coins assigned to that column. The coins are assigned to the columns from left to right, for example the second column has two coins assigned to it, while the third has three coins assigned to it.

Step 3

Decide which cards to hold. A card is held as long as it is marked HOLD. To ‘HOLD’ or to remove ‘HOLD’ click on the card, or click the corresponding HOLD button located below each card. You can hold all the five cards.

Note: The cards are marked HOLD only on the main hand.

Step 4

Click the DEAL button again. Any cards that are not held are discarded and new cards take their place.

Step 5

If you receive a winning combination as shown in the paytable, you have the following options:

  1. Click the COLLECT AND GO button to end the game, add the winnings to your balance and start a new game.
  2. Click the COLLECT button to end the game, with the possibility of changing the coin value and number of coins.
  3. Click the GAMBLE button to start the Gamble round.

If you do not receive a winning combination, follow Step2.

5.2.     How to play Gamble

You can increase your winnings by playing Gamble. Each Gamble round is played using one deck of 52 cards and one Joker.

The first Gamble round is played with the wins from the main hand as the stake. Each Gamble round except the first uses the amount won from the previous double round as the stake.

To play Gamble, get a winning combination from the main hand and click the GAMBLE button. To start the first Gamble round, click GAMBLE. To exit without starting Gamble and collect the current winnings, click COLLECT.

Click on one of the other four facedown cards. If the card you reveal is higher in value than the dealer’s card, you double the current amount and you have these options:

  1. Click the COLLECT button to exit the Gamble round and collect the winnings.
  2. Click the GAMBLE button to continue the Gamble round.

If the card you reveal is lower in value than the dealer’s card, you lose the current stake amount.

In case of a tie, no additional winnings are awarded but the Gamble round continues.

Note: A new card is drawn for the dealer each time you choose to continue the Gamble round.

You can double a maximum of five times, including ties. The cards are ordered by their value, from lower to higher, as follows: 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace and Joker.

5.3.     Multipliers

Each successful Gamble round multiplies the previous winning by an X2 multiplier. A Tie will not multiply the winnings.

Example 1:

1st Successful Gamble 2nd Successful Gamble 3rd Successful Gamble 4th Successful Gamble 5th Successful Gamble
2x initial winning 4x initial winning 8x initial winning 16x initial winning 32x initial winning

Example 2:

1st Successful Gamble 2nd Successful Gamble 3rd Tie 4th Successful Gamble 5th Successful Gamble
2x initial winning 4x initial winning No additional winnings; player’s wins remain at 4x initial winning 8x initial winning 16x initial winning

6.         AUTOPLAY

The autoplay button is only active before a game starts. Click the AUTOPLAY button to open the autoplay menu window where you can set up the following:

  1. Select the number of games for the autoplay feature. The autoplay feature uses recommendations from the server to choose the cards that are either held or discarded for each game round.
  2. Advanced options – click the ADVANCED OPTIONS button to open the advanced configuration menu:

      STOP WHEN ALL THE HANDS HAVE BEEN PLAYED – the autoplay stops when all hands are completed;

      STOP WHEN THE WINNINGS ARE GREATER OR EQUAL TO – the autoplay stops when the winnings are greater or equal to the value you enter;

      STOP AT THE FIRST WIN – the autoplay stops at first win;

      STOP WHEN THE BALANCE INCREASES BY – the autoplay stops when the balance increases by the value you enter;

      STOP WHEN THE BALANCE DECREASES BY – the autoplay stops when the balance decreases by the value you enter.

When using the Advanced options, the Autoplay will stop at the first condition met, provided it is selected; the other conditions are ignored.

Click the STOP button to stop the autoplay feature at any time.

You can also use the 5X and 10X buttons to start the autoplay feature for 5 or 10 games.

7.         CARDS

The cards used to form winning combinations are 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace, and Joker.

Note: The Ace can also be counted as a 1 in a straight. The Joker card substitutes for any other card.

All cards except the Joker come in four suits: Spades, Diamonds, Hearts and Clubs. All suits have equal rank.

8.         HAND TYPES

Royal flush without Joker

Cards from a ten to an Ace, all of the same suit.
Example: Ace (hearts), K (hearts), Q (hearts), J (hearts), 10 (hearts)

Four of a kind and Joker

Four cards of the same rank and a Joker.
Example: 6 (clubs), 6 (hearts), 6 (spades), 6 (diamonds), Joker

Royal Flush with Joker

The cards are the same as for a regular Royal Flush, but the Joker replaces any of the five cards.

Example: Ace (hearts), K (hearts), Joker, J (hearts), 10 (hearts)

Straight Flush

Five consecutive cards of the same suit.

Example: 10 (diamonds), 9 (diamonds), 8 (diamonds), 7 (diamonds), 6 (diamonds)

Four of a kind

Four cards of the same rank.

Example: 5 (clubs), 5 (hearts), 5 (spades), 5 (diamonds), any card

Full house

Three cards of the same rank and a pair.

Example: K (clubs), K (diamonds), K (hearts), 4 (spade), 4 (clubs)

Flush

Five cards of the same suit but not in sequence.
Example: K (diamonds), 2 (diamonds), 6 (diamonds), 9 (diamonds), 3 (diamonds)

Straight

Five consecutive cards but not in the same suit.
Example: 5 (hearts), 4 (diamonds), 3 (hearts), 2 (spade), Ace (clubs)

Three of a kind

Three cards with the same rank.
Example: 9 (clubs), 9 (diamonds), 9 (spades), Ace (spades), 8 (clubs)

Two pairs

Two distinct pairs, each pair containing two cards of the same rank.
Example: 9 (clubs), 9 (diamonds), 10 (clubs), 10 (diamonds), any card

Pair of Aces

Two Aces and three other cards.

Example: Ace (clubs), Ace (diamonds), 10 (clubs), 9 (diamonds), 2 (spade)

9.         PAYTABLE

The winning combinations and associated prizes are shown below:

Combination 1 Coin 2 Coins 3 Coins 4 Coins 5 Coins
Royal Flush without Joker 800 1600 2400 3200 5000
Four of a kind and Joker 200 400 600 800 1000
Royal Flush with Joker 100 200 300 400 500
Straight Flush 50 100 150 200 250
Four of a kind 20 40 60 80 100
Full house 7 14 21 28 35
Flush 5 10 15 20 25
Straight 3 6 9 12 15
Three of a kind 2 4 6 8 10
Two pairs 1 2 3 4 5
Pair of Aces 1 2 3 4 5

The paytable lists the prizes for winning hands; only the highest winning combination is paid.

All prizes shown in the paytable are in coins. To calculate the actual win amount, multiply the prize by the coin value.

The amount bet in Euros is displayed in the Total Bet meter and is the number of coins bet multiplied by the coin value.

The amount won in Euros is displayed in the Winnings meter and is the number of coins won multiplied by the coin value.

10.  GAME OPTIONS

The Options button is located in the top left corner of the game screen. Click this button to open the Sound and Game options window.

Click the Save button to save any changes made or the Cancel button to close the options window without saving.

10.1.        Sound

You can change the volume of the game sounds by moving the volume sliders.

You can change the volume for winning sounds, game sounds and the general volume.

10.2.        Game

You can enable or disable the following:

  • Fast play – move the slider to adjust the speed of the game – this affects how fast the cards are received
  • Turbo Speed – skip animation
  • Autohold – select this option to automatically hold the most relevant cards – this option is enabled by default
  • Always Double – select this option to automatically start the Double round after every win

Note: If Always Double is enabled, the Auto Collect option is not available.

  • Auto Double – select this option to automatically double during the Double round – you can use this option only if Always Double is enabled. During the Auto Double, the regular Double rules apply; when an Auto Double round is won, players have a short time delay where they can decide if they want to Collect the winnings and stop the Double
  • Auto Collect – select this option to automatically collect after every win

Note: If Auto Collect is enabled, the Always Double option is not available.

10.3.        Mute button

To turn off the sound completely, click the speaker button in the upper left corner of the game screen, next to the Game options button.

10.4.        Rules button

To view the game rules click the ‘?’ button in the upper left corner of the game screen, next to the Mute button.

10.5.        History button

To view the detailed history of current game, click the History button next to the Rules button (‘?’ symbol).

10.6.        Full screen mode

To enable or disable the full screen mode, click on the FULLSCREEN button in the upper right corner of the game screen.

10.7.        Exit game

To exit the game, click on the close button (X) in the upper right corner of the game screen.

11.  KEYBOARD SHORTCUTS

Note that some keyboard shortcuts are available for specific situations during the gameplay.

  • O – open/close the options window
  • M – mute/restore general volume
  • R – open the rules window
  • F – enable full screen mode
  • Esc – exit the full screen mode or hide any opened windows
  • 1, 2, 3, 4, 5 – select the number of coins to bet and start the game/ hold the respective cards after the game round starts
  • 2, 3, 4, 5 – select a card during the Double round
  • X – bet the maximum number of coins
  • D – Double when available
  • H – opens the session history
  • Numpad Plus – increase coin value
  • Numpad Minus – decrease coin value
  • A – open/close the autoplay window
  • Up Arrow / Down Arrow – select the number of coins
  • Space – stop autoplay / collect and go / deals the cards

Tooltips are available throughout the game. If you hold the mouse cursor over an action item (such as a button), you can view the purpose and the keyboard shortcut for that item.

Note: all keyboard-related ActionScript, is disabled in full-screen mode. The exceptions are:

  • Selected non-printing keys, specifically the arrow keys, space bar, and tab key
  • Keyboard shortcuts that terminate full-screen mode: Esc (Windows and Mac), Control-W (Windows), Command-W (Mac), and Alt-F4